Projects

Each project links to a full systems breakdown. What I built, how it's architected, and process logs on bugs from symptom to fix.

[TODO: Raiders gameplay GIF]

Raiders of the Lost Artifact

Unity / C# / Blender Team of 4 2026 — in development

A 3D first-person puzzle/action dungeon explorer. I build the gameplay systems: physics-based interactable objects, puzzle logic, an event-driven respawn pipeline, and a boss fight with randomized attack patterns. Releasing on itch.io.

[TODO: Dropper gameplay GIF]

Dropper

Unity / C# / Netcode Solo 2023 — released

A 2D 1v1 online arcade game: round-based competitive play, menus and scene management, and online multiplayer built on Unity netcode with a lobby and relay system supporting hundreds of concurrent players.

[TODO: Valuables screenshot]

Valuables

Flutter / Dart Team of 4 2026 — complete

A lost-and-found mobile app where users create geolocated listings on a live, interactive map. I built the map and custom marker system, on a CI/CD workflow with required code review on every pull request.