Unity / C# / Blender · Team of 4 · March 2026 — present

Raiders of the Lost Artifact

A 3D first-person puzzle/action dungeon explorer, releasing on itch.io. Four-person team on a Git feature-branch workflow. I own gameplay systems: physics-based interactables, puzzle logic, the respawn pipeline, and the boss fight.

First-person gameplay in a dungeon puzzle room

Systems I built

Event-driven respawn pipeline

C# events Coroutine sequencing Particle VFX
Particles converge inward on a moving platform, then a vase appears

A respawn pipeline for destructible objects on moving platforms: the broken vase fires a C# event, a spawner runs a timed coroutine that plays a converging particle effect, and the object instantiates at the exact visual convergence moment — derived from the particle kinematics (lifetime = r/s) rather than tuned by hand.

My First Boss Fight!

NPC logic trees Blender modeling & animation
Boss cycling through randomized attack patterns

Designed and implemented a boss with randomized attack patterns driven by NPC logic trees; modeled and animated the boss from scratch in Blender.

Physics-based interactables & puzzle logic

Rigidbody physics Puzzle state

C# systems for physics-based interactable objects and the puzzle logic that connects them.